Turtle Geometry: The Computer as a Medium for Exploring...

Turtle Geometry: The Computer as a Medium for Exploring Mathematics

Harold Abelson, Andrea diSessa
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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Tahun:
1981
Edisi:
4th Edition.
Penerbit:
The MIT Press
Bahasa:
english
Halaman:
497
ISBN 10:
0262510375
ISBN 13:
9780262510370
Fail:
PDF, 5.94 MB
IPFS:
CID , CID Blake2b
english, 1981
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