The Art of Videogames

The Art of Videogames

Grant Tavinor(auth.), Dominic McIver Lopes(eds.)
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The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art
Content:
Chapter 1 The New Art of Videogames (pages 1–14):
Chapter 2 What Are Videogames Anyway? (pages 15–33):
Chapter 3 Videogames and Fiction (pages 34–60):
Chapter 4 Stepping into Fictional Worlds (pages 61–85):
Chapter 5 Games through Fiction (pages 86–109):
Chapter 6 Videogames and Narrative (pages 110–129):
Chapter 7 Emotion in Videogaming (pages 130–149):
Chapter 8 The Morality of Videogames (pages 150–171):
Chapter 9 Videogames as Art (pages 172–196):
Kategori:
Tahun:
2009
Penerbit:
Wiley-Blackwell
Bahasa:
english
Halaman:
238
ISBN 10:
1444310178
ISBN 13:
9781444310177
Fail:
PDF, 1.26 MB
IPFS:
CID , CID Blake2b
english, 2009
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